

It is also pretty difficult to raise money via Kickstarter or other crowdfunding platforms. It is not easy for an indie game development team to receive investment from publishers, especially in Korea. We appreciate the help because these are areas that are difficult for developers to take care of themselves and require specific expertise.

interacts directly with users in social communities such as Twitter and Discord and is also actively involved in events such as Gamescom. We focus on the game’s development, and everything else related to promotion is handled by. We first got to know each other through Kickstarter, and have been working together happily since then.

Now, as we prepare to launch Zelter in Early Access in October on Steam, we plan to add content and features for about a year before officially launching the game. It gave us a clear picture of the game's improvement points and helped to set a clear direction for development. It seems that we made the right decision back then! We met a lot of backers around the world who decided to support Zelter because they really loved it, and they gave us a lot of support and feedback. We also wanted to meet a publisher that would understand us and our game. We had been developing the game for quite some time and wanted to find out how potential players would react. We introduced Zelter to a wide audience for the first time on Kickstarter at the end of 2019. We also didn’t want the players to feel too stressed when they die and the game is over, so we have been working on a system to combat this. We’ve created a map where the player can start from a fixed position, and we designed the level so that the drop rate of items or monsters is random but won’t overwhelm the player. At the same time, we wanted to avoid making it too difficult or too stressful and make sure it was fun. At the same time, we wanted our game to be replayable, so the audience could see and feel something new every time they played. Our first goal with Zelter was to keep the tension and fun in the survival game but to reduce the stress by introducing some cool action.
#Unity game engine 2d upgrade
It’s good to continuously upgrade the development tools in Unity, but it is difficult to modify the code according to the Unity version every time, so we are staying with the 2019 version. We are currently using the 2019 version of Unity 3D because it is easy to develop with a small team using the Asset Store.
